We build strategy-focused games with memorable worlds and polished gameplay. This page is a simple overview of our company and active projects.

Projects

A quick look at our released and in-development projects.

In Development

StarShips

Competitive 8-player PvP with customizable ships, tactical ability builds, and clean top-down combat readability.

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Released

Motocross

A motocross variant of the betting-machine racing system, powered by the same core AI race simulation architecture as Nascar.

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Released

Nascar

A released betting-machine racing game where players bet on a car and watch an AI-driven race run in real time.

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Released

Forest Spirit

A tower defense game where waves of bugs adapt and carve their own path, challenging players to build smart defenses and protect the forest core.

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StarShips - Overview

StarShips blends accessible party gameplay with competitive depth in skill-based 8-player PvP. Players pilot customizable ships in a top-down arena and build tactical loadouts by combining abilities.

  • Competitive 8-player PvP with tactical positioning, timing, and decision-making
  • Multiple ship types with distinct stats such as health, speed, and durability
  • Up to three abilities per ship, enabling strategic and customizable builds
  • Readable top-down combat designed for both casual and competitive play
  • In development for Xbox with full controller support and console-optimized gameplay
  • Designed for both multiplayer ecosystems and accessible couch sessions
StarShips project screenshot one StarShips project screenshot two StarShips project screenshot three StarShips project screenshot four

Motocross - Technical Overview

Motocross is built on the same released betting-machine gameplay concept as Nascar: players place a bet, then watch a fully AI-controlled race simulation. It reuses the FrostArrow technical foundation while adapting content and presentation to motocross races.

  • Released title using the same betting-machine loop as Nascar
  • AI-controlled bikes and race outcome simulation
  • Implemented in proprietary FrostArrow in-house game engine
  • Shared technical architecture with Nascar for stable race playback
Motocross project screenshot one Motocross project screenshot two Motocross project screenshot three Motocross project screenshot four

Nascar - Technical Overview

Nascar was built for betting machines: the player places a bet on a selected car, then the race simulation plays itself with AI controlling all vehicles. The game was developed in the in-house FrostArrow engine with focus on simulation stability and rendering performance.

  • Released title designed for betting-machine gameplay flow
  • AI-controlled race outcomes after player bet placement
  • Implemented in proprietary FrostArrow in-house game engine
  • Handled rendering and animation of about 60,000 crowd spectators
Nascar project screenshot one Nascar project screenshot two Nascar project screenshot three Nascar project screenshot four

Forest Spirit - Overview

Forest Spirit is a gameplay-first tower defense where enemy bugs do not follow a fixed line. They swarm, break through weak points, and force players to adapt every wave.

  • 23 campaign levels with increasing tactical complexity
  • 10 enemy bug types with different behavior patterns
  • 7 plants and 4 nature powers for defense combinations
  • 18 upgrades for different build styles
  • Endless survival mode for high-score challenges
  • Replay value through different difficulties and builds
Forest Spirit gameplay screenshot one Forest Spirit gameplay screenshot two Forest Spirit gameplay screenshot three Forest Spirit campaign map

Official gameplay video - Watch on YouTube

About Company

ForceField focuses on gameplay-first design, clear art direction, and smooth player experience. We create games that are easy to start, challenging to master, and fun to return to.